comments, clang-format and screensize

This commit is contained in:
speckitor
2026-07-06 13:12:17 +07:00
parent c426dd2d9c
commit d70dd97f1d
8 changed files with 122 additions and 93 deletions
+10 -10
View File
@@ -1,13 +1,13 @@
#include <stddef.h>
#include <stdio.h>
#include "raylib.h"
#include "cube.h"
#include "player.h"
#include "raylib.h"
#include "screen.h"
#include <stddef.h>
#include <stdio.h>
Cube cube = {
.initialized = false,
.position = (Vector3){ 0.0f, 0.5f, 0.0f },
.position = (Vector3){0.0f, 0.5f, 0.0f},
.edge = 1.0f,
.color = RED,
.wiresColor = BLACK,
@@ -32,16 +32,16 @@ void DrawLevel00(Player *player)
{
if ((y & 1) ^ (x & 1))
{
DrawPlane((Vector3){ x*tileSize, 0.0f, y*tileSize}, (Vector2){ tileSize, tileSize }, LIGHTGRAY);
DrawPlane((Vector3){x * tileSize, 0.0f, y * tileSize}, (Vector2){tileSize, tileSize}, LIGHTGRAY);
}
}
}
DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, GREEN); // Draw a green wall
DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, YELLOW); // Draw a yellow wall
DrawCube((Vector3){-16.0f, 2.5f, 0.0f}, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
DrawCube((Vector3){16.0f, 2.5f, 0.0f}, 1.0f, 5.0f, 32.0f, GREEN); // Draw a green wall
DrawCube((Vector3){0.0f, 2.5f, 16.0f}, 32.0f, 5.0f, 1.0f, YELLOW); // Draw a yellow wall
UpdateGrab(player, &cube); // Check if we grabbed a cube
UpdateGrab(player, &cube); // Check if we grabbed a cube
MyDrawCube(&cube); // Draw a cube
MyDrawCube(&cube); // Draw a cube
}