#include #include #include #include "types.h" #include "absinthe-toplevel.h" #include "output.h" #include "layout.h" bool absinthe_toplevel_is_x11(struct absinthe_toplevel *toplevel) { #ifdef XWAYLAND return toplevel->type == ABSINTHE_TOPLEVEL_X11; #endif return false; } bool absinthe_toplevel_is_unmanaged(struct absinthe_toplevel *toplevel) { #ifdef XWAYLAND if (absinthe_toplevel_is_x11(toplevel)) return toplevel->toplevel.x11->override_redirect; #endif return false; } void absinthe_toplevel_update_geometry(struct absinthe_toplevel *toplevel) { #ifdef XWAYLAND if (absinthe_toplevel_is_x11(toplevel)) { toplevel->geometry.x = toplevel->toplevel.x11->x; toplevel->geometry.y = toplevel->toplevel.x11->y; toplevel->geometry.width = toplevel->toplevel.x11->width; toplevel->geometry.height = toplevel->toplevel.x11->height; } else #endif { toplevel->geometry = toplevel->toplevel.xdg->base->geometry; } } struct wlr_surface *absinthe_toplevel_surface(struct absinthe_toplevel *toplevel) { #ifdef XWAYLAND if (absinthe_toplevel_is_x11(toplevel)) return toplevel->toplevel.x11->surface; #endif return toplevel->toplevel.xdg->base->surface; } void absinthe_toplevel_map(struct wl_listener *listener, void *data) { struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, map); toplevel->scene_tree = wlr_scene_tree_create(&toplevel->server->scene->tree); toplevel->scene_tree->node.data = toplevel; wlr_scene_node_set_enabled(&toplevel->scene_tree->node, false); toplevel->border_width = absinthe_toplevel_is_unmanaged(toplevel) ? 0 : ABSINTHE_TOPLEVEL_BORDER_WIDTH; #ifdef XWAYLAND if (absinthe_toplevel_is_x11(toplevel)) { toplevel->scene_surface = wlr_scene_subsurface_tree_create(toplevel->scene_tree, toplevel->toplevel.x11->surface); } else #endif { toplevel->scene_surface = wlr_scene_subsurface_tree_create(toplevel->scene_tree, toplevel->toplevel.xdg->base->surface); } toplevel->scene_surface->node.data = toplevel; absinthe_toplevel_update_geometry(toplevel); toplevel->border_width = ABSINTHE_TOPLEVEL_BORDER_WIDTH; int32_t borders_width = ABSINTHE_TOPLEVEL_BORDER_WIDTH * 2; toplevel->geometry.width += borders_width; toplevel->geometry.height += borders_width; for (int i = 0; i < 4; ++i) { toplevel->border[i] = wlr_scene_rect_create(toplevel->scene_tree, 0, 0, unfocused_border_color); toplevel->border[i]->node.data = toplevel; } update_focused_output(toplevel->server); toplevel->output = toplevel->server->focused_output; toplevel->fullscreen = false; wl_list_insert(&toplevel->server->toplevels, &toplevel->link); wl_list_insert(&toplevel->server->focus_stack, &toplevel->flink); layout_arrange(toplevel->output); } void absinthe_toplevel_unmap(struct wl_listener *listener, void *data) { struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, unmap); if (toplevel == toplevel->server->focused_toplevel) toplevel->server->focused_toplevel = NULL; wl_list_remove(&toplevel->link); wl_list_remove(&toplevel->flink); wlr_scene_node_destroy(&toplevel->scene_tree->node); layout_arrange(toplevel->output); } void absinthe_toplevel_destroy(struct wl_listener *listener, void *data) { struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, destroy); #ifdef XWAYLAND if (absinthe_toplevel_is_x11(toplevel)) { wl_list_remove(&toplevel->xwayland_activate.link); wl_list_remove(&toplevel->xwayland_associate.link); wl_list_remove(&toplevel->xwayland_dissociate.link); wl_list_remove(&toplevel->xwayland_configure.link); wl_list_remove(&toplevel->xwayland_set_hints.link); } else #endif { wl_list_remove(&toplevel->map.link); wl_list_remove(&toplevel->unmap.link); wl_list_remove(&toplevel->commit.link); wl_list_remove(&toplevel->request_move.link); wl_list_remove(&toplevel->request_resize.link); } wl_list_remove(&toplevel->destroy.link); wl_list_remove(&toplevel->request_maximize.link); wl_list_remove(&toplevel->request_fullscreen.link); free(toplevel); } void absinthe_toplevel_request_move(struct wl_listener *listener, void *data) { struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, request_maximize); if (toplevel->toplevel.xdg->base->initialized) wlr_xdg_surface_schedule_configure(toplevel->toplevel.xdg->base); } void absinthe_toplevel_request_resize(struct wl_listener *listener, void *data) { struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, request_maximize); if (toplevel->toplevel.xdg->base->initialized) wlr_xdg_surface_schedule_configure(toplevel->toplevel.xdg->base); } void absinthe_toplevel_request_maximize(struct wl_listener *listener, void *data) { struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, request_maximize); if (toplevel->toplevel.xdg->base->initialized) wlr_xdg_surface_schedule_configure(toplevel->toplevel.xdg->base); } void absinthe_toplevel_request_fullscreen(struct wl_listener *listener, void *data) { struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, request_fullscreen); absinthe_toplevel_set_fullscreen(toplevel, toplevel->toplevel.xdg->requested.fullscreen); } struct absinthe_toplevel *absinthe_toplevel_at(struct absinthe_server *server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy) { struct wlr_scene_node *node = wlr_scene_node_at(&server->scene->tree.node, lx, ly, sx, sy); if (!node) { return NULL; } switch (node->type) { case WLR_SCENE_NODE_BUFFER: struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(scene_buffer); if (!scene_surface) { return NULL; } *surface = scene_surface->surface; struct wlr_scene_tree *tree = node->parent; while (tree != NULL && tree->node.data == NULL) { tree = tree->node.parent; } return tree->node.data; break; case WLR_SCENE_NODE_RECT: return node->data; break; default: return NULL; } } void absinthe_toplevel_set_position(struct absinthe_toplevel *toplevel, int32_t x, int32_t y) { wlr_scene_node_set_position(&toplevel->scene_tree->node, x, y); } void absinthe_toplevel_set_size(struct absinthe_toplevel *toplevel, int32_t width, int32_t height) { if (width < 0 || height < 0) return; if (toplevel->type == ABSINTHE_TOPLEVEL_XDG) wlr_xdg_toplevel_set_size(toplevel->toplevel.xdg, width, height); #ifdef XWAYLAND else if (toplevel->type == ABSINTHE_TOPLEVEL_X11) { wlr_xwayland_surface_configure(toplevel->toplevel.x11, toplevel->geometry.x, toplevel->geometry.y, width, height); absinthe_toplevel_set_position(toplevel, toplevel->geometry.x, toplevel->geometry.y); } #endif } void absinthe_toplevel_set_fullscreen(struct absinthe_toplevel *toplevel, bool fullscreen) { if (!toplevel || toplevel->fullscreen == fullscreen) return; struct absinthe_output *output = toplevel->server->focused_output; toplevel->fullscreen = fullscreen; wlr_xdg_toplevel_set_fullscreen(toplevel->toplevel.xdg, fullscreen); if (fullscreen) { toplevel->prev_geometry = toplevel->geometry; toplevel->geometry = output->geometry; toplevel->border_width = 0; absinthe_toplevel_set_size(toplevel, toplevel->geometry.width, toplevel->geometry.height); } else { toplevel->geometry = toplevel->prev_geometry; toplevel->border_width = ABSINTHE_TOPLEVEL_BORDER_WIDTH; absinthe_toplevel_set_size(toplevel, toplevel->geometry.width, toplevel->geometry.height); } } void absinthe_toplevel_set_border_color(struct absinthe_toplevel *toplevel, const float color[4]) { for (int i = 0; i < 4; ++i) { wlr_scene_rect_set_color(toplevel->border[i], color); } } void absinthe_toplevel_update_borders_geometry(struct absinthe_toplevel *toplevel) { int32_t border_width = toplevel->border_width; if (toplevel->geometry.width - 2 * border_width < 0 || toplevel->geometry.height - 2 * border_width < 0) return; wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->geometry.x, toplevel->geometry.y); wlr_scene_node_set_position(&toplevel->scene_surface->node, border_width, border_width); wlr_scene_rect_set_size(toplevel->border[0], toplevel->geometry.width - 2 * border_width, border_width); wlr_scene_rect_set_size(toplevel->border[1], toplevel->geometry.width - 2 * border_width, border_width); wlr_scene_rect_set_size(toplevel->border[2], border_width, toplevel->geometry.height); wlr_scene_rect_set_size(toplevel->border[3], border_width, toplevel->geometry.height); wlr_scene_node_set_position(&toplevel->border[0]->node, border_width, 0); wlr_scene_node_set_position(&toplevel->border[1]->node, border_width, toplevel->geometry.height - border_width); wlr_scene_node_set_position(&toplevel->border[2]->node, 0, 0); wlr_scene_node_set_position(&toplevel->border[3]->node, toplevel->geometry.width - border_width, 0); }