#include #include #include "types.h" #include "xdg-toplevel.h" struct absinthe_toplevel *absinthe_toplevel_at(struct absinthe_server *server, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy) { struct wlr_scene_node *node = wlr_scene_node_at(&server->scene->tree.node, lx, ly, sx, sy); if (!node || node->type != WLR_SCENE_NODE_BUFFER) { return NULL; } struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(scene_buffer); if (!scene_surface) { return NULL; } *surface = scene_surface->surface; struct wlr_scene_tree *tree = node->parent; while (tree != NULL && tree->node.data == NULL) { tree = tree->node.parent; } return tree->node.data; } void absinthe_toplevel_set_position(struct absinthe_toplevel *toplevel, int32_t x, int32_t y) { wlr_scene_node_set_position(&toplevel->scene_tree->node, x, y); } void absinthe_toplevel_set_size(struct absinthe_toplevel *toplevel, int32_t width, int32_t height) { int bw = ABSINTHE_WINDOW_BORDER_WIDTH; if (width < 0 || height < 0) return; wlr_xdg_toplevel_set_size(toplevel->xdg_toplevel, width, height); wlr_xdg_surface_schedule_configure(toplevel->xdg_toplevel->base); } void absinthe_toplevel_set_border_color(struct absinthe_toplevel *toplevel, const float color[4]) { for (int i = 0; i < 4; ++i) { wlr_scene_rect_set_color(toplevel->border[i], color); } } void absinthe_toplevel_update_borders_geometry(struct absinthe_toplevel *toplevel) { int bw = ABSINTHE_WINDOW_BORDER_WIDTH; if (toplevel->geometry.width - 2 * bw < 0 || toplevel->geometry.height - 2 * bw < 0) return; wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->geometry.x, toplevel->geometry.y); wlr_scene_node_set_position(&toplevel->scene_surface->node, bw, bw); wlr_scene_rect_set_size(toplevel->border[0], toplevel->geometry.width - 2 * bw, bw); wlr_scene_rect_set_size(toplevel->border[1], toplevel->geometry.width - 2 * bw, bw); wlr_scene_rect_set_size(toplevel->border[2], bw, toplevel->geometry.height); wlr_scene_rect_set_size(toplevel->border[3], bw, toplevel->geometry.height); wlr_scene_node_set_position(&toplevel->border[0]->node, bw, 0); wlr_scene_node_set_position(&toplevel->border[1]->node, bw, toplevel->geometry.height - bw); wlr_scene_node_set_position(&toplevel->border[2]->node, 0, 0); wlr_scene_node_set_position(&toplevel->border[3]->node, toplevel->geometry.width - bw, 0); }