add basic tiling
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+1
-1
@@ -172,7 +172,7 @@ void server_cursor_button(struct wl_listener *listener, void *data)
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int32_t lx, ly;
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wlr_scene_node_coords(&toplevel->scene_tree->node, &lx, &ly);
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server->grabbed_geometry.x = lx;
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server->grabbed_geometry.y = ly;
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server->grabbed_geometry.y = ly;
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server->grabbed_geometry.width = toplevel->geometry.width;
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server->grabbed_geometry.height = toplevel->geometry.height;
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