add basic tiling

This commit is contained in:
2026-04-03 17:13:34 +07:00
parent 7e3ca8238c
commit cba94498b1
5 changed files with 106 additions and 5 deletions
+61
View File
@@ -0,0 +1,61 @@
#include "types.h"
void layout_arrange(struct absinthe_output *output)
{
if (!output)
return;
struct absinthe_toplevel *toplevel;
size_t toplevels_count = 0;
wl_list_for_each(toplevel, &output->server->toplevels, link) {
if (toplevel->output == output)
toplevels_count++;
}
if (toplevels_count < 1)
return;
int32_t bw = ABSINTHE_WINDOW_BORDER_WIDTH;
int32_t og = ABSINTHE_OUTPUT_GAP;
if (toplevels_count == 1) {
wl_list_for_each(toplevel, &output->server->toplevels, link) {
if (toplevel->output == output)
break;
}
wlr_xdg_toplevel_set_size(toplevel->xdg_toplevel,
output->geometry.width - 2 * bw - 2 * og,
output->geometry.height - 2 * bw - 2 * og);
toplevel->geometry.x = output->geometry.x + og;
toplevel->geometry.y = output->geometry.y + og;
return;
}
int32_t w, h;
int32_t lg = ABSINTHE_LAYOUT_GAP;
int32_t mw = ABSINTHE_MAIN_TOPLEVEL_WIDTH * (output->geometry.width - 2 * og);
int32_t ty = og;
size_t i = 0;
wl_list_for_each(toplevel, &output->server->toplevels, link) {
if (toplevel->output != output)
continue;
if (i == 0) {
h = output->geometry.height - 2 * bw - 2 * og;
wlr_xdg_toplevel_set_size(toplevel->xdg_toplevel, mw, h);
toplevel->geometry.x = output->geometry.x + og;
toplevel->geometry.y = output->geometry.y + og;
} else {
w = output->geometry.width - mw - 2 * bw - 2 * lg - 2 * og;
h = (output->geometry.height - ty - og) / (toplevels_count - i) - 2 * bw;
wlr_xdg_toplevel_set_size(toplevel->xdg_toplevel, w, h);
toplevel->geometry.x = output->geometry.x + mw + lg + og;
toplevel->geometry.y = output->geometry.y + ty;
ty += h + 2 * bw + lg;
}
i++;
}
}