minimal size and formatting
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+23
-24
@@ -1,4 +1,5 @@
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#include <wayland-server-core.h>
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#include <wlr/util/log.h>
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#include "types.h"
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#include "xdg-toplevel.h"
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@@ -24,28 +25,6 @@ struct absinthe_toplevel *absinthe_toplevel_at(struct absinthe_server *server, d
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return tree->node.data;
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}
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void absinthe_toplevel_update_borders_geometry(struct absinthe_toplevel *toplevel)
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{
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int bw = ABSINTHE_BORDER_WIDTH;
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if (toplevel->geometry.width - 2 * bw < 0 || toplevel->geometry.height - 2 * bw < 0) {
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return;
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}
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wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->geometry.x, toplevel->geometry.y);
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wlr_scene_node_set_position(&toplevel->scene_surface->node, bw, bw);
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wlr_scene_rect_set_size(toplevel->border[0], toplevel->geometry.width - 2 * bw, bw);
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wlr_scene_rect_set_size(toplevel->border[1], toplevel->geometry.width - 2 * bw, bw);
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wlr_scene_rect_set_size(toplevel->border[2], bw, toplevel->geometry.height);
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wlr_scene_rect_set_size(toplevel->border[3], bw, toplevel->geometry.height);
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wlr_scene_node_set_position(&toplevel->border[0]->node, bw, 0);
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wlr_scene_node_set_position(&toplevel->border[1]->node, bw, toplevel->geometry.height - bw);
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wlr_scene_node_set_position(&toplevel->border[2]->node, 0, 0);
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wlr_scene_node_set_position(&toplevel->border[3]->node, toplevel->geometry.width - bw, 0);
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}
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void absinthe_toplevel_set_position(struct absinthe_toplevel *toplevel, int32_t x, int32_t y)
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{
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wlr_scene_node_set_position(&toplevel->scene_tree->node, x, y);
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@@ -55,9 +34,8 @@ void absinthe_toplevel_set_size(struct absinthe_toplevel *toplevel, int32_t widt
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{
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int bw = ABSINTHE_BORDER_WIDTH;
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if (width - 2 * bw < 0 || height - 2 * bw < 0) {
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if (width < 0 || height < 0)
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return;
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}
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toplevel->geometry.width = width;
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toplevel->geometry.height = height;
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@@ -72,3 +50,24 @@ void absinthe_toplevel_set_border_color(struct absinthe_toplevel *toplevel, cons
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wlr_scene_rect_set_color(toplevel->border[i], color);
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}
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}
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void absinthe_toplevel_update_borders_geometry(struct absinthe_toplevel *toplevel)
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{
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int bw = ABSINTHE_BORDER_WIDTH;
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if (toplevel->geometry.width - 2 * bw < 0 || toplevel->geometry.height - 2 * bw < 0)
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return;
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wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->geometry.x, toplevel->geometry.y);
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wlr_scene_node_set_position(&toplevel->scene_surface->node, bw, bw);
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wlr_scene_rect_set_size(toplevel->border[0], toplevel->geometry.width - 2 * bw, bw);
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wlr_scene_rect_set_size(toplevel->border[1], toplevel->geometry.width - 2 * bw, bw);
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wlr_scene_rect_set_size(toplevel->border[2], bw, toplevel->geometry.height);
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wlr_scene_rect_set_size(toplevel->border[3], bw, toplevel->geometry.height);
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wlr_scene_node_set_position(&toplevel->border[0]->node, bw, 0);
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wlr_scene_node_set_position(&toplevel->border[1]->node, bw, toplevel->geometry.height - bw);
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wlr_scene_node_set_position(&toplevel->border[2]->node, 0, 0);
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wlr_scene_node_set_position(&toplevel->border[3]->node, toplevel->geometry.width - bw, 0);
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}
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