minimal size and formatting

This commit is contained in:
2026-01-07 20:35:41 +07:00
parent d5f736d9a6
commit b5d5793aa8
11 changed files with 63 additions and 71 deletions
+23 -24
View File
@@ -1,4 +1,5 @@
#include <wayland-server-core.h>
#include <wlr/util/log.h>
#include "types.h"
#include "xdg-toplevel.h"
@@ -24,28 +25,6 @@ struct absinthe_toplevel *absinthe_toplevel_at(struct absinthe_server *server, d
return tree->node.data;
}
void absinthe_toplevel_update_borders_geometry(struct absinthe_toplevel *toplevel)
{
int bw = ABSINTHE_BORDER_WIDTH;
if (toplevel->geometry.width - 2 * bw < 0 || toplevel->geometry.height - 2 * bw < 0) {
return;
}
wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->geometry.x, toplevel->geometry.y);
wlr_scene_node_set_position(&toplevel->scene_surface->node, bw, bw);
wlr_scene_rect_set_size(toplevel->border[0], toplevel->geometry.width - 2 * bw, bw);
wlr_scene_rect_set_size(toplevel->border[1], toplevel->geometry.width - 2 * bw, bw);
wlr_scene_rect_set_size(toplevel->border[2], bw, toplevel->geometry.height);
wlr_scene_rect_set_size(toplevel->border[3], bw, toplevel->geometry.height);
wlr_scene_node_set_position(&toplevel->border[0]->node, bw, 0);
wlr_scene_node_set_position(&toplevel->border[1]->node, bw, toplevel->geometry.height - bw);
wlr_scene_node_set_position(&toplevel->border[2]->node, 0, 0);
wlr_scene_node_set_position(&toplevel->border[3]->node, toplevel->geometry.width - bw, 0);
}
void absinthe_toplevel_set_position(struct absinthe_toplevel *toplevel, int32_t x, int32_t y)
{
wlr_scene_node_set_position(&toplevel->scene_tree->node, x, y);
@@ -55,9 +34,8 @@ void absinthe_toplevel_set_size(struct absinthe_toplevel *toplevel, int32_t widt
{
int bw = ABSINTHE_BORDER_WIDTH;
if (width - 2 * bw < 0 || height - 2 * bw < 0) {
if (width < 0 || height < 0)
return;
}
toplevel->geometry.width = width;
toplevel->geometry.height = height;
@@ -72,3 +50,24 @@ void absinthe_toplevel_set_border_color(struct absinthe_toplevel *toplevel, cons
wlr_scene_rect_set_color(toplevel->border[i], color);
}
}
void absinthe_toplevel_update_borders_geometry(struct absinthe_toplevel *toplevel)
{
int bw = ABSINTHE_BORDER_WIDTH;
if (toplevel->geometry.width - 2 * bw < 0 || toplevel->geometry.height - 2 * bw < 0)
return;
wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->geometry.x, toplevel->geometry.y);
wlr_scene_node_set_position(&toplevel->scene_surface->node, bw, bw);
wlr_scene_rect_set_size(toplevel->border[0], toplevel->geometry.width - 2 * bw, bw);
wlr_scene_rect_set_size(toplevel->border[1], toplevel->geometry.width - 2 * bw, bw);
wlr_scene_rect_set_size(toplevel->border[2], bw, toplevel->geometry.height);
wlr_scene_rect_set_size(toplevel->border[3], bw, toplevel->geometry.height);
wlr_scene_node_set_position(&toplevel->border[0]->node, bw, 0);
wlr_scene_node_set_position(&toplevel->border[1]->node, bw, toplevel->geometry.height - bw);
wlr_scene_node_set_position(&toplevel->border[2]->node, 0, 0);
wlr_scene_node_set_position(&toplevel->border[3]->node, toplevel->geometry.width - bw, 0);
}