focused toplevel
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@@ -25,6 +25,8 @@ void focus_toplevel(struct absinthe_toplevel *toplevel)
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}
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}
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toplevel->server->focused_toplevel = toplevel;
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
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wlr_scene_node_raise_to_top(&toplevel->scene_tree->node);
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wl_list_remove(&toplevel->flink);
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