xwayland and somemother stuff

This commit is contained in:
2026-04-15 22:57:27 +07:00
parent 1f9116eb94
commit 3e1c61e9b6
5 changed files with 52 additions and 25 deletions
+38 -12
View File
@@ -1,3 +1,5 @@
#include <stdlib.h>
#include <wayland-server-core.h>
#include <wlr/util/log.h>
@@ -23,6 +25,15 @@ bool absinthe_toplevel_is_unmanaged(struct absinthe_toplevel *toplevel)
return false;
}
struct wlr_surface *absinthe_toplevel_surface(struct absinthe_toplevel *toplevel)
{
#ifdef XWAYLAND
if (absinthe_toplevel_is_x11(toplevel))
return toplevel->toplevel.x11->surface;
#endif
return toplevel->toplevel.xdg->base->surface;
}
void absinthe_toplevel_map(struct wl_listener *listener, void *data)
{
struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, map);
@@ -34,9 +45,14 @@ void absinthe_toplevel_map(struct wl_listener *listener, void *data)
? 0
: ABSINTHE_TOPLEVEL_BORDER_WIDTH;
toplevel->scene_surface = toplevel->type == ABSINTHE_TOPLEVEL_XDG
? wlr_scene_xdg_surface_create(toplevel->scene_tree, toplevel->toplevel.xdg->base)
: wlr_scene_subsurface_tree_create(toplevel->scene_tree, toplevel->toplevel.x11->surface);
#ifdef XWAYLAND
if (absinthe_toplevel_is_x11(toplevel)) {
toplevel->scene_surface = wlr_scene_subsurface_tree_create(toplevel->scene_tree, toplevel->toplevel.x11->surface);
} else
#endif
{
toplevel->scene_surface = wlr_scene_subsurface_tree_create(toplevel->scene_tree, toplevel->toplevel.xdg->base->surface);
}
toplevel->scene_surface->node.data = toplevel;
for (int i = 0; i < 4; ++i) {
@@ -60,11 +76,14 @@ void absinthe_toplevel_unmap(struct wl_listener *listener, void *data)
{
struct absinthe_toplevel *toplevel = wl_container_of(listener, toplevel, unmap);
wlr_scene_node_destroy(&toplevel->scene_tree->node);
if (toplevel == toplevel->server->focused_toplevel)
toplevel->server->focused_toplevel = NULL;
wl_list_remove(&toplevel->link);
wl_list_remove(&toplevel->flink);
wlr_scene_node_destroy(&toplevel->scene_tree->node);
layout_arrange(toplevel->output);
}
@@ -162,8 +181,15 @@ void absinthe_toplevel_set_size(struct absinthe_toplevel *toplevel, int32_t widt
{
if (width < 0 || height < 0)
return;
wlr_xdg_toplevel_set_size(toplevel->toplevel.xdg, width, height);
if (toplevel->type == ABSINTHE_TOPLEVEL_XDG)
wlr_xdg_toplevel_set_size(toplevel->toplevel.xdg, width, height);
#ifdef XWAYLAND
else if (toplevel->type == ABSINTHE_TOPLEVEL_X11) {
wlr_xwayland_surface_configure(toplevel->toplevel.x11,
toplevel->geometry.x, toplevel->geometry.y, width, height);
absinthe_toplevel_set_position(toplevel, toplevel->geometry.x, toplevel->geometry.y);
}
#endif
}
void absinthe_toplevel_set_fullscreen(struct absinthe_toplevel *toplevel, bool fullscreen)
@@ -201,16 +227,16 @@ void absinthe_toplevel_update_borders_geometry(struct absinthe_toplevel *topleve
if (toplevel->geometry.width - 2 * border_width < 0 || toplevel->geometry.height - 2 * border_width < 0)
return;
wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->geometry.x, toplevel->geometry.y);
wlr_scene_node_set_position(&toplevel->scene_surface->node, border_width, border_width);
wlr_scene_node_set_position(&toplevel->scene_tree->node, toplevel->geometry.x, toplevel->geometry.y);
wlr_scene_node_set_position(&toplevel->scene_surface->node, border_width, border_width);
wlr_scene_rect_set_size(toplevel->border[0], toplevel->geometry.width - 2 * border_width, border_width);
wlr_scene_rect_set_size(toplevel->border[1], toplevel->geometry.width - 2 * border_width, border_width);
wlr_scene_rect_set_size(toplevel->border[2], border_width, toplevel->geometry.height);
wlr_scene_rect_set_size(toplevel->border[3], border_width, toplevel->geometry.height);
wlr_scene_node_set_position(&toplevel->border[0]->node, border_width, 0);
wlr_scene_node_set_position(&toplevel->border[1]->node, border_width, toplevel->geometry.height - border_width);
wlr_scene_node_set_position(&toplevel->border[2]->node, 0, 0);
wlr_scene_node_set_position(&toplevel->border[3]->node, toplevel->geometry.width - border_width, 0);
wlr_scene_node_set_position(&toplevel->border[0]->node, border_width, 0);
wlr_scene_node_set_position(&toplevel->border[1]->node, border_width, toplevel->geometry.height - border_width);
wlr_scene_node_set_position(&toplevel->border[2]->node, 0, 0);
wlr_scene_node_set_position(&toplevel->border[3]->node, toplevel->geometry.width - border_width, 0);
}